So what I originally wanted to do was recreate the sunrise springs home world from Spyro:Year of the Dragon in Unreal Engine 4. I'd like to have all the movements from that game work for Spyro. The proportions of this model are mostly based on the Spyro:Enter the Dragonfly model since...although that game isn't a classic, at least the character model closely matched the classics. It might look shorter than it actually is because of the angle I took the screenshot at.
Right now I am trying to create things more my portfolio, while also working a bit on Spyro(There are still parts of the model I want to improve before moving onto rigging). Once I get most of my portfolio stuff done, I have a set order in which I want to get things done.
-Finish Model/Texturing Spyro
-Rig/Walking Animation Spyro
-Get Spyro walking in Unreal Engine 4
-Get Spyro to Collect Gems
After I get that finished, I am either going to start working on Sparks, or start working on modeling the level. I'd really like to have enemies, but that step will most likely be the very last thing, so it could take quite a bit of time.